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Activity Forums Maxon Cinema 4D low res imported textures

  • low res imported textures

    Posted by Sean Platt on August 13, 2017 at 11:58 pm

    Hey guys, new to Cinema 4d and trying to figure out how to get a book face image (high res) onto the face of a model book. Whether png sequence or Quicktime render out of Cinema 4d, I get this jagged thin white line around the edges when opening it in AE. I have quality set to best and resolution set to full in AE as well. Thinking this is something simple I am just missing (either in AE or Cinema 4d). I have messed with the sampling and texture preview size in Cinema 4d. It looks decent in the picture viewer which I can’t figure out.

    Steve Bentley replied 8 years, 8 months ago 2 Members · 3 Replies
  • 3 Replies
  • Steve Bentley

    August 14, 2017 at 3:57 am

    Without seeing the file it could be a couple of things.
    First, did you render with an alpha and if so what kind? Depending on what you are viewing that image in the alpha might not be interpreted properly and it can give either a white line or black.
    Does the texture map have an alpha? if it does make sure that the color of the image extends past the edge of the alpha.
    Is your picture-as-texture-map on a white background? Those edge pixels might be leaking in when the map doesn’t quite match the cover of the book.
    Try right clicking on the texture tag and choose fit to object and that might snug it up.

    A quick fix is to just crush the alpha levels of the image coming out of C4d. In AE you can use a matte choker and in Pshop you can just use Levels to crush the blacks in the alpha and bring that edge in a little (drag top left slider to the right a little in levels)

  • Sean Platt

    August 15, 2017 at 2:21 am

    Hi Steve. Thanks much for the helpful reply. I found that I had the Renderer set to Hardware OpenGL. When I changed it to Standard, that solved the res problem but now it dims my lights (in the picture viewer as well as the rendered file seen in After Effects). I can’t seem to figure out what is dimming my lights on the renderer. Any suggestions would be appreciated. The file is below:

    11599_rtbbook3.c4d.zip

    Thanks for your help!

  • Steve Bentley

    August 15, 2017 at 5:11 am

    In the prefs or the viewport settings (depending on your version) there is a color management setting for the viewport. This may be set to something weird. It really should be set to Linear. But will often be set to SRGB. or adobe RGB. These can change your lighting or the general darkness of a scene. If you are viewing on a CRT by all means use one of these but who does that these days. Srgb and adobe rgb are ONLY made for CRT and can vary from screen to screen. Linear will also give you more latitude to tweak color in post.

    Another problem area is that when you render at something other than 8bits your systems color management may not have the right look up table (LUT) to convert the 16bits your monitor can’t handle to the 8 bits it can and in the process things look a little screwy.

    While you found the button to turn off the open gl in the render settings there is another one in the preferences under the edit menu. Turn it off there too.
    It may be that your GFX cards open GL just doesn’t jive with the flavor of c4D’s open GL. While there are standards, unfortunately there are a bunch of them – kinda like the 27 versions of HD

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