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  • Lost binding between bones and mesh

    Posted by Casey Chin on July 16, 2013 at 3:42 am

    Hey everyone,

    I’m working on a project that requires a walking man. I made a simple rig, bound it to the mesh, adjusted weights and looped a basic walk cycle. After that I turned it off in the work view and render view, and modeled some other stuff for the scene.

    Once everything else was ready I made it visible again but it seems the bones are no longer bound to the mesh. The rig still loops its walk cycle, but the mesh doesn’t move. I have no idea why this is. When I last left it the rig and mesh were animating just fine. Could I have done something in between that would break it?

    I modeled some other assets, imported some models and brought in an After Effects camera through Cineware before I turned the walking man on again. I’ve attached the scene, but stripped out all the other models and assets since this is for a client.

    Thanks

    6267_walkman.zip

    Casey Chin replied 13 years, 1 month ago 2 Members · 2 Replies
  • 2 Replies
  • Xander Hashino

    July 23, 2013 at 7:47 pm

    Hi Casey Chin, it seems your mesh lost it ‘joins’ in the weight tag.

    6308_walkmanfixed.c4d.zip

  • Casey Chin

    July 24, 2013 at 12:12 am

    Hey thanks for the response. I actually figured out that Cineware, the link between After Effects and C4D, was breaking the binding. Not sure what it’s doing exactly, but I turned Cineware off and my project was fine. Guess there’s still a few bugs to work out. Thanks.

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