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Loose Hinges
Hi,
First post here, so hopefully this is enough info.
I’m just getting used to dynamic tags and hinges in Cinema4D. What I’m trying to do is create a facade similar to Elisa Strozyk’s wooden textile https://www.elisastrozyk.de/seite/woodtex/woodentextiles.html. I want to be able to attach points of the facade to strings and have those strings pulled to lift the “blanket ” facade at certain points. What’s the best technique for pinpoint lifting points? and most importantly:
How do I make it so that all the edges all lie flush with each other, stop the triangles from overlapping, and remain so even if I were to pull on the facade. If you zoom in, you can see gaps between each triangle where all the hinges are. I’d like to make it behave just like Strozyk’s wooden textile blankets. I’ve upped the steps per frame to 30 and iterations to 180 which is much higher than the default but it still has those gaps. I want the hinges to perform as if they have no bounce, super rigid.
Is there a way to make it so gravity and the weight of each triangle doesn’t pull down on them, but they all behave as if hinged when pulled at one point?
I’ve attached a photo https://i.imgur.com/FZNAnjq.jpg to show the gaps and here is a link to my c4d file: https://www.dropbox.com/s/h819qy48axdqxi3/trianglewall.c4d
I’m using C4D 13 Studio by the way.
Thanks a lot for your help!