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LoopOut a Mesh warp?
Hi!
I have a .ai layer which is part of a rig, and I would like to mesh warp this layer continuously throughout the whole comp.
So I animated the mesh warp, and I wanted to LoopOut these keyframes so the movement would be there all the time, But I get an error that this expression is not possible with this effect.
Anyone know why?
But more important, is there a work around?
It is not possible to precomp this layer and time-remap this movement since its part of a rig and linked with a lot of other expressions to other layers and comps.
Anyone having an idea I can try?