-
Looping Rotation with the Time node
I thought if I fed the “Frame” output into the “Rotation” input of an object and did an animation that was 359 frames long, I would naturally get a loop. However when I look at the results, the Time module is outputting 1, but the rotation of my object is 57.296 °
I’m assuming that this is some Radians/Degrees stuff happening under the hood. Is there a way to get a 1:1 relationship between these numbers? Also if anyone has any info on how C4D actually handles rotation I’d love to know more