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Looping Fractal Noise with Sub Offset
Hi all,
I’m trying to make a 24 frame loop of some flames using the Fractal Noise Effect. I understand that it is possible to cycle the evolution so that the first and last frame are identical, however, for the life of me I can’t figure out how to cycle the sub offset or Offset Turbulence.
I want the flames to slowly lick up the screen as in real life, and these two parameters are perfect for this. Can anyone tell me how to loop them?
Thanks,
Max
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