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looping but with a pause feature?
Hi there.
I have a precomp that I have looped — just using loopOut() — but at some points, I want to be able to “pause” the loop where it is. Maybe loopOut() isn’t really what I want here, but I’m not sure how to get this to work. I tried adding time remapping and a hold keyframe, but the loopOut() just ignores that entirely.
I thought about trying to get the duration of the animation (between 2 keyframes) and somehow use a valueAtTime expression tied to…something else, I don’t even know what at this point!
There’s gotta be a way to accomplish this — and it’s probably pretty simple and I’m just overlooking it. Would appreciate any advice or ideas. Thank you!