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Looping animation last to first frame differs in lighting…why?
Hi all,
I have a camera scrolling on the Z axis across a floor, looking over some scattered objects created by a cloner. At 250 frames, it reaches the end of the cloner and I have an Instance object of that cloner positioned perfectly at that point where frame 250 would match frame 0 so I can get a looping animation.
The head scratcher is that I have two lights in the scene. One in the back and one in the front. I’ve tried both parallel and infinite lights but for some reason the highlights and light shown on the scattered objects is slightly brighter on frame 0 than they are in frame 250…noticeably so. I’ve tried turning off some attributes in the light, I’ve tried specifying no falloff, I’ve made sure the lights are outside of the scene and last well before or after the scene depending on where they point…still having a lighting difference.
Anyone have and ideas?
Thanks,
Brian