-
Loop-based animation
I don’t have a lot of animation experience, but I’ve done a lot of video game physics. What this means is that I’m used to applying physics in terms of:
NewX = PrevFrameX + VelocityXThere’s lots of things that can be done easily with this that look nearly impossible to do with expressions, because they need to be more in the form:
X = StartingX + VelocityX * TimeSo if I have Velocity change over time, this gets very complex very quickly.
I think maybe Motion Math is what I’m looking for, but I haven’t found a tutorial that really explains it, instead of just going, “Take this code and copy and paste it into Motion Math.” Any suggestions?