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  • Looking to stroke around an animated alpha

    Posted by Matt Hicks on June 19, 2006 at 10:55 pm

    Hi!

    Possibly a quick question with an obvious answer I’ve missed:

    I’m creating an animation within a nested composition and would like to generate a stroke around the animation’s matte in the parent that updates as it goes through. How can this be done in AE? I can export the sequence with alphas to Photoshop and generate them as a batch process in that, but it seems to be the kind of thing I should be able to do in AE relatively easily!

    Any assistance provided would be much appreciated 🙂

    Cheers,

    Matt Hicks

    Steve Roberts replied 20 years, 3 months ago 2 Members · 3 Replies
  • 3 Replies
  • Steve Roberts

    June 20, 2006 at 12:02 am

    How about the Vegas effect within AE?

  • Matt Hicks

    June 20, 2006 at 12:19 am

    Hi Steve!

    That’s just the thing. Thanks very much!

    Regards,

    Matt Hicks

  • Steve Roberts

    June 20, 2006 at 1:02 am

    No problem. 🙂 Vegas is one of those little-known, but useful effects such as distort>transform, which is really useful for, say, tweaking the overall positioning of a layer in the middle of its motion without adding a keyframe there. It also works well when the layer is not visible at its position keyframes.

    Also, it’s good for flopping a layer independent of any scale animation. If you’ve ever set a layer’s scale to -100,100 then tried to shift-drag its scale from the handles, you’ll see it pop to -100,-100, which can be annoying. With the transform effect, you set the horizontal and vertical scales to -100, 100 (or the opposite) within the effect, then animate the scale normally without worrying about flopping. The same goes for anchor point, rotation, and so on — you can animate those independently of the layer’s regular transform properties.

    Then if you feel lucky, animate one property within the transform effect, then animate the corresponding property normally, outside the effect. It’s one way to animate X and Y position separately, I suppose. But you may get unexpected results sometimes…

    S.

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