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Looking for Good Script Resource for Iron Man Style Design
Posted by Brett Putman on January 4, 2011 at 6:35 pmI am looking for a way to create intricate designs like the ones seen in Iron Man 2 (see the link below for an awesome video on the FX breakdown for that film).
https://media.prologuefilms.com/movies/process_montage.mp4
I am thinking that they have to be using some sort of automation or scripting to make designs that intricate. Drawing those or designing those by hand using AE or Illustrator would take forever.
Can anybody point me in the right direction as to were I can find some good scripts to help me make some great shape layer designs in AE?
Nico Jones replied 15 years, 4 months ago 4 Members · 7 Replies -
7 Replies
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Brett Putman
January 4, 2011 at 7:15 pmThanks for the link!
So you really think all of those intricate lines and shapes layered in other lines and shapes were done by hand in Illustrator? Quite a task. I guess Hollywood has the time though.Thanks.
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Walter Soyka
January 4, 2011 at 7:15 pmLike Dave said, there’s a lot of 3D animation in those effects.
Both Perception and Pixel Liberation Front used C4D and AE when developing the HUDs:
https://features.cgsociety.org/story_custom.php?story_id=5933Here’s Perception’s case study on their work for IM2:
https://perceptionnyc.com/node/68A brief marketing blurb from MAXON on C4D’s use in IM2:
https://www.maxon.net/en/news/singleview-default/article/the-making-of-iron-man-2.htmlAnd finally, an older article and podcast, including information on the HUDs in the first Ironman:
https://www.fxguide.com/article480.htmlWalter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Walter Soyka
January 4, 2011 at 7:27 pmI should add a couple other notes:
Andrew Kramer has a Video Copilot tutorial on Futuristic HUDs [link].
You might also look into any of Mark Coleran’s work.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Michael Szalapski
January 4, 2011 at 7:33 pmAnd I’ll add in a tutorial for you too. 😀
https://www.videocopilot.net/tutorials/futuristic_hud/– The Great Szalam
(The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.
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Michael Szalapski
January 4, 2011 at 7:34 pmDang, you’re faster.
– The Great Szalam
(The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.
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Walter Soyka
January 4, 2011 at 7:35 pmGot you again, Michael! It’s your turn next time, though…
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Nico Jones
January 5, 2011 at 6:02 pmWhat sells the Iron Man gfx is the sheer volume of the assets. Not sure there’s a way of making stuff look that good via a script in AE.
Depending on what your end usage is, you could maybe check out…
https://www.digitaljuice.com/products/products.asp?pid=1138
There’s shed-loads of ready made assets there that can be stripped apart and adapted to your taste, and it gives you tons of options right off the bat. If you’re looking to be a connoisseur and create everything from the ground up it’s probably not for you, but if you want a quick set of perfect Iron Man assets to use instantly, it’s ideal.
Nico J BB
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