I think that the part that you’re missing is this:
When you are using Render Multiple Frames Simultaneously, the foreground instance of the application is _not_ involved in rendering. All that it’s doing is collecting the rendered frames handed to it by the multiple background processes.
By sliding the Longer RAM Preview / Faster Rendering slider, you are either giving or taking away RAM for the foreground instance of the application. More RAM for that instance means that it can hold more frames for RAM preview; less RAM for that instance means that there’s more RAM for the background instances that are actually doing the rendering, so they can actually do it faster. (Actually, the main reason that giving more RAM to the background processes tends to speed things up is that you’re allocating enough RAM for more of those background processes to start and run.)
All systems and compositions are different, so there’s no single right answer about these settings. If you’re rendering something with huge frames and few effects, then you’re going to make different decisions than if you’re rendering small frames with lots of CPU-intensive effects. And so on. Experiment with the settings and use what works for your system and your current composition.
from the “Memory & Multiprocessing preferences” section of After Effects Help
“Using the Render Multiple Frames Simultaneously multiprocessing feature does not speed up the rendering of all compositions. The rendering of some compositions is memory-intensive, such as when you are working with very large background plates that are several thousands of pixels tall and wide. The rendering of some compositions is bandwidth-intensive (I/O-intensive), such as when you are working with many source files, especially if they are not served by a fast, local, dedicated disk drive. The Render Multiple Frames Simultaneously multiprocessing feature works best at improving performance when the resource that is most exercised by the composition is CPU processing power, such as when applying a processor-intensive effect like a glow or blur.
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The optimum amount of RAM to allocate for each of the background processes varies according to project settings (such as color bit depth), composition settings (such as pixel dimensions of the composition frame), and what effects are applied. For a typical 8-bpc project with HDTV-sized compositions, at least 1 GB per background process is recommended. For a 32-bpc digital cinema project, at least 2 GB per background process is recommended. Start with these settings, but run some tests with your own computer systems and projects to determine the best settings for your specific needs.”
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Todd Kopriva, Adobe Systems Incorporated
putting the ‘T’ back in ‘RTFM’ : After Effects Help on the Web
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