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locking aspect ratio of textures
Hi,
I have an issue with textures here. Isn’t there a way to lock the aspect ratio when scaling a texture in C4D? Say I need to fix a texture by using “fit to image”. After using this command, the texture coordinates end up with some strange unequal x and y offsets. Actually, I have no idea why C4D can’t open a texture with correct aspect ratio – I always have to fix the ratio upon adding the texture. Anyway, my problem is that I can’t figure out how to scale and keeping a “fixed ratio”. In all CG apps that I use, there’s always some alt+ or shift+ comand to hold whilst scaling – but not in C4D. What am I missing? Thanks for any help.
cheers