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Liquid Glass… using wave world and displacement?
Hi there.
Im trying to create an effect of something passing through glass and the glass rippling slightly.
Specifically its a T.V. screen with a pillow passing through it into “TV LAND”
I thought that creating a greyscale map with “Wave World” and using a displacment map on my tv image layer with the map layer turned to teh wave world layer may create this but it does not seem to be having an effect.
After searching this forum I discovered CC Blobbylise may do the trick in the place of the displacement map, this resulted however in the image dissapearing and revealing the wave world layer underneath in its place.
I feel im on the right track but havent quite worked it out…can anybody help with a suggestion?
Thank you
Regards
Conan