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Activity Forums Maxon Cinema 4D Link Textures within Materials to “Auto-Update”

  • Link Textures within Materials to “Auto-Update”

    Posted by Mark Walczak on October 5, 2009 at 4:48 pm

    Hi everyone,

    Simple question here: is there a way to link two textures within one material in order to have one texture drive two channels? I know the simple way to do this is to copy and paste textures from one channel into another. The problem (or should I say, inconvenience) that I am encountering, however, is that the changes between channels do not update.

    For instance, if I have the same gradient in the color channel, as well as the transparency channel, and I make changes to the color, I then need to re-copy the color chanel, and paste it into the transparency channel again.

    I am quite used to using the Hypershade within Maya, and know that this is rather simple to do within it. Am I missing something in C4D?

    Thanks in advance for your help!!!

    What makes you explode?

    Brian Jones replied 14 years, 7 months ago 2 Members · 1 Reply
  • 1 Reply

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