-
“Linearize working space” and gamma: a conceptual doubt
Hello:
I used to think I knew what gamma was. Then, the other day, I clicked the “Linearize working space” option to try out this new workflow (working in linear color space, that is)… and now I’m hopelessly confused. I hope somebody is able to clarify some basic concepts that I’m probably missing.
(This is not about the practicalities of working in linear; I’ve read the Adobe white paper about color management, and it all sounds quite easy and sensible. My doubts are more on a conceptual, theoretical level).
Let’s see:
1) I know that the human eye has a nonlinear response to light, so that it is more sensitive to the darkest parts of the visible spectrum, and it gets less discriminating the brighter an image is. That’s why a card that is only 18% grey will look as if it was middle grey.
2) I know that gamma correction exists to compensate for the nonlinear response of monitors, and that what it does is to “brighten” the image (not really, but you get what I mean), “pulling the curve up” to make up for the fact that CRT monitors, when displaying the image, tend to darken it excessively.
Now, given the above, I had thought that, when one checks the “Linearize working space” option, and thus removes the gamma correction in the image, the resulting image would look darker, but it’s the opposite: with “Linearize working space” on, the image looks brighter. Not only that, but also, with that option on, if you create a solid that is 18% grey (0.18 brightness), it will look like a perfect middle grey onscreen, while, without said option (i.e., working in a normal gamma-encoded way), a 18% grey solid will look… well, dark grey.
It’s clear that “LInearize working space” doesn’t do what I thought it did (remove the gamma correction from the image), and it’s also clear that I must be mixing different concepts, but I don’t really know which ones. I’d be grateful if someone could explain to me my error.
(The books I’ve read to get to where I am: “After Effects CS5 Studio Techniques”, by Mark Christiansen, and “Digital compositing for film and video”, by Steve Wright).