-
Light Proximity/Shadow Darkness
I have a light that is simulating a bulb swinging at the end of a cord, but the darkness of the shadow cast by the light is the same when the light is far away from the target as when it swings nearby. Has anyone come up with a clever way to tie the distance of a light from a 3D layer to the light’s shadow darkness?
I’m sure this is fairly straightforward if you have written a lot of expressions, but I haven’t done so. Before launching into trying to work it out, I thought I would take the lazy man’s option and put it before the experienced folks in this forum.
Sorry, there were no replies found.