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Light Probem
Cinema 10 – architectural version
Ive modelled this entrance and cannot get the external light bright enough. Im trying to achieve the brightness of the prepass.
Im using an object with glow, an area light and the default settings of the sponge environment from the architectural version
Area light
-sat under the glow object with the same dimensions as the glow object.
-Show illumination true
-shadow maps soft
-intensity 100%
-outerradius at 10mm
-aspect radius 1
-contrast 0%
-Fall off 180 degrees and samples 200
-show in render TRUE
-fall off inverse square with radius decay of 9mm (could this be the mistake, is it falling to quick?????)
-Fall off is 100% inner radius 5mm outer 15mm (15mm covers the top 3rd of the door so you can see teh scale)
– lense flare enabledTHE GLOW Object
This has a material with Glow enabled
inner strength and outer strength 500%
Radius 10mm
(f) = 1luminance of this material 900%
Sureley this render should be burning your eyes. The prepass starts to look great. then the render dulls it all down 🙁 I want to achieve the light settings of the prepass. please see image that is half rendered with 100% prepass. Your help would be greatly appreciated and im running out of time to keep testing the render to find its too dull.
