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Light emitting object?
Posted by Michael Munkittrick on November 22, 2006 at 11:48 pmIs there some trick to making an object emit light as if it were a light source?
Here
Bob Ruhe replied 15 years, 12 months ago 4 Members · 6 Replies -
6 Replies
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Brian Jones
November 23, 2006 at 4:57 amEither luminance (material channel) on the object and turn on the Global Illumination or use a copy of the object as the source for an area light (probably with a luminant material for looks on the original)
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Mylenium
November 23, 2006 at 12:56 pmLike Brain said. But be aware that you need Advanced Render or fianlRender to get it to work and you need to explicitly enable Radiosity in the rendering options. Needless to say that it opens up another can of worms of potential pitfalls.
Mylenium
[Pour Myl
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Michael Munkittrick
November 24, 2006 at 3:47 amI suspected that this would be a job for the advanced render module, but I opted for the Mograph mod instead. I actually bought and paid for the finalRender product, but sold it shortly thereafter as it was oerkill for rotating logos.
Thanks so much for your help…
Michael Munkittrick
Gainesville, Florida USA -
Brian Jones
November 24, 2006 at 2:35 pmuse the object-as-area-light option then, that can be done without GI
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Michael Munkittrick
November 25, 2006 at 5:04 amBRILLIANT! That’s what I was trying to do.
Thanks so much!
Michael Munkittrick
Gainesville, Florida USA -
Bob Ruhe
May 12, 2010 at 3:43 pmI thought i’d post a quick help on this since I found it hard as a newbie to C4D to put a light inside an object.
Create the desired object and make it editable. Next, create a standard light and put it inside your object. On the General Tab in the Attributes Manager, change the light to an Area Light. Position/rotate the area light as desired inside the object. Then on the Details Tab in the Attributes Manager, change “Area Shape” to “Object/Spline”. Drag your object from the Objects panel into the Object area in the Attributes Manager. Then check the “Show in Render” option in the Details Tab in the Attributes Manager.
At this point your object will emit light – of course you’ll want to play with the other settings to pretty it up and junk. My question would be – is this the best option? It’s the only one I’ve found so far. I do hope this at least helps someone.
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