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Levels in Media100HD
Using both Media100 HD and After Effects. We run into an issue that baffles us somewhat. If material is created in AE (font, etc) that is at or approaching white in AE, when rendered into the M100HD 10 bit codec and imported into M100, those whites come in at 120 ire (on internal wfm)
If footage is brought into AE (video files captured into 8 or 10 bit HD codec) direct from M100 to AE with overbrights (small highlight areas that might show 105-115 ire on internal wfm) when roundtripped those are not maintained.
if i apply an incoming levels affect to footage (as though it was 16-235 material) to expand levels and a second levels to compress on the way out it brings the internally generated (fonts etc) material back to where it should be when rendered into a m100hd codec, but obviously does nothing for maintaining the overbrights of the original footage.
What’s going on? What are others doing for pipeline issues between AE and M100? My AE rig is on a different box so footage gets moved from the Array.