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Lens blur in AE7
Hi all
I am rendering image sequences out of Maya, with a seperate render for the z depth channel. I have then been using the z depth sequence as a depth map with AE7’s Lens Blur filter, similar principle as andrew kramers dof tutorial.
Here is the problem though, its fine when ure dpeth map is a ramp or something but when it has an object in the foreground with a straight sharp edge, the blur comes out crap. The problem is that ae blurs that object correctly, but the blur is strictly within this sharp object so the result is very unrealistic ie. the object in the front is quiet blurred, but still has a relatively clean sharp edge.
Is there any way around this? I know that you can purchase something like lenscare but that is not a viable option for me at the moment. Is there a way of getting some realism in the dof being generated, or is this just another one of ae’s limitations?
Any ideas would be of great help!
Cheers