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Lens Blur and Depth Pass issues
I have a 3D character that I am attempting to superimpose over a live action background in AE. I have a beauty pass and a depth pass that I rendered out from maya. The beauty pass has a transparent background.
I need the close up parts of my character to be out of focus while the back parts remain in focus. However, as much as I attempt to fiddle with the settings of the lens blur effect I am only able to get a proper looking blur in the opposite direction (that is, back bits out of focus while close bits are in focus). Inverting the depth map (while causing close and far to blur properly) causes the character to only blur within the bounds of it’s alpha mask, which means his features get all muddy while the crisp outline remains. I have tried both manually inverting the depth map in photoshop before importing, and using the “invert depth map” option in the lens blur properties, neither of which have solved the problem.
Help would be very much appreciated, thank you!