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Activity Forums Adobe After Effects Leaving AE for Smoke / Nuke…?

  • Leaving AE for Smoke / Nuke…?

    Posted by Andrew Donaldson on December 30, 2012 at 12:12 pm

    Hello cow fans,

    This is less support related and more just me thinking and chasing your opinions, etc…

    I’ve been one of those jack of all trades editors for about 10 years now.
    You know the type: cutting in FCP, motion graphics and coloring in AE, and the last couple of years cinema 4D for 3D stuff, etc.
    I’ve actually been more of a compositor / motion graphics designer the last few years but still call myself an editor.

    Recently i have been thinking of ‘moving up’ from AE to Smoke or Nuke.
    and when I say moving up i mean that’s because most of the big high end houses here in London don’t use AE, they use Smoke, Nuke Flame, etc…

    I think I want to move into that arena because that’s where the majority of the good and interesting work is done (and to be completely honest to make more money.)

    Its not that Im unhappy with AE, its just that it seems that the big post houses don’t seem to use it.

    My question really is that all you guys who use AE for doing what you do, have you never thought about using Smoke, Nuke, etc to get the ‘bigger’ work?
    Do you see it as a step up?

    I hope this doesn’t come across as naive, because alot of the time when I see work that’s done in the high end systems, I think i could probably do it in AE. But saying to a post house, “you don’t need Nuke I can do it in After Effects” won’t really fly!

    Just wondering what you guys think…

    Cheers!

    Ps, i also understand that just because you can use the tools doesn’t ensure you the work!

    Nils Crompton replied 11 years, 9 months ago 10 Members · 15 Replies
  • 15 Replies
  • Tudor “ted” jelescu

    December 30, 2012 at 1:04 pm

    As someone who started on a Flame and gradually moved on to AE (passing though Paint&Effect/Combustion/Commotion) I can say that it all depends on what you want to do and how you want to make your living. I totally relate to the “I can do that in AE- you don’t need Nuke” – I think at this moment you can do everything in AE that you can do in any other “big name” package. But you have to adapt to the market you are in. In my opinion Nuke is the one that will get you more opportunities.
    I for one though have enough income to stay with AE – it allows me to do way more cool stuff than when I was working with the Flame because I can be a one man band a lot of the times and I get to experiment a lot.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Andrew Donaldson

    December 30, 2012 at 1:27 pm

    Thanks for your reply, Ted.

    I guess I’m keen to grab the best opportunities I can.

    Money aside, we all want to work on the best projects available, ie working with beautifully shot RED footage rather that miniDV tapes from a Z1!
    I feel that more often than not i am asked to key sketchy green screen footage and im never completely happy with the results – because its usually a ‘save the shot’ shot. If I was a Smoke/Nuke compositor then the chances of getting better work would be higher.

    And like you, If i was a one man band I wouldn’t pay the premium for a ‘big name’ product, but im not really in a position to do that right now.

    I just feel there’s a sea of people who say they are After Effects artists (that usually turn out to be nothing of the kind). And clients don’t tend to take AE too seriously alot of the time.

    Thanks for your reply!

  • Vishesh Arora

    December 30, 2012 at 3:17 pm

    andrew

    I am with Ted on staying with AE. It depends on what you have to do in life and what you love. I too love AE a lot and experimenting on it. But in my country too, Smoke is used for High End production. I have many freinds who are earning pretty well because they migrated from Ae to smoke.
    At the end it depends on personl satisfaction. I am happy with AE and want to stay with it in future too.

    Vishesh Arora
    3D and Motion Graphics Artist
    Films Rajendra

    Blog:
    https://digieffects.wordpress.com

    Demo Reel(3D):
    https://www.youtube.com/watch?v=lHPgIJU_BR8

  • Tudor “ted” jelescu

    December 30, 2012 at 4:48 pm

    Yep- I hear ya, although I did not use DV footage in … I can’t remember exactly. 720p is the lowest quality I work with and I have done entire projects shot on RED (commercials and music videos, some even for cinematic release). One thing worth mentioning is that I did the production on those projects as a Creative Director and Producer so I had complete control of what we used in post.
    I know lots of AE artists that do a lot of Motion Graphics for high end productions and even a few who work on feature films- granted those are just a few.
    In the end if your work is great and folks start knowing you for your high end results they will care less what software you use.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Todd Kopriva

    December 30, 2012 at 6:46 pm

    I think that it’s misguided to think of this an an either/or decision. After Effects and Nuke obviously have overlaps, but they are different tools for different tasks, and we expect that any given person will move back and forth between the two, just as you move back and forth between Photoshop and After Effects for different parts of a job, depending on what you’re doing.

    Don’t imagine a mutually exclusive decision where there isn’t one.

    We like Nuke, and we like the Foundry (as you may have noticed, since we bundle multiple pieces of their software with After Effects).

    See this post from After Effects product manager Steve Forde, in which he addresses this point:
    https://blogs.adobe.com/sforde/2012/12/06/comments-on-top-feature-requests-of-2012/

    ———————————————————————————————————
    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
    ———————————————————————————————————

  • Darby Edelen

    December 30, 2012 at 7:52 pm

    [andrew donaldson] “I hope this doesn’t come across as naive, because alot of the time when I see work that’s done in the high end systems, I think i could probably do it in AE. But saying to a post house, “you don’t need Nuke I can do it in After Effects” won’t really fly!”

    I’d agree with this.

    I have experience in Nuke but I’m much much more comfortable in AE. Where I work there are those who default to using Nuke, and then there’s me 🙂 I have yet to see something done in Nuke that I couldn’t do in AE (and sometimes faster and better!). However, I think this has a lot to do with familiarity with the applications. If I had as much experience in Nuke as in AE then I’m sure it would provide more varied solutions. Ultimately though they are both tools I’d use every day.

    All that said: I would definitely recommend learning Nuke. However, once you know Nuke well enough to get along in it, don’t discount AE either. Sometimes it’ll be easier, faster and all around better to go with AE.

    Clients don’t care how the work gets done as long as it does, but your colleagues might care about interoperability. Nuke fits better into most high end workflows and processes and that is probably a big reason that it’s preferred in collaborative work.

    Darby Edelen

  • Andrew Donaldson

    December 30, 2012 at 8:37 pm

    Hi Todd,

    Since you work for Adobe, i don’t want to give the wrong impression here!

    I have used AE since version 5/6 or something, and absolutely love it. But regardless of the truth of the matter, Nuke or Smoke is regarded in the industry as a more ‘professional’ tool – for specific tasks.

    I really wanted to know if any other After Effects user has experienced the desire to move to one of the ‘higher end’ applications. As it could lead to better, more fulfilling work. Not to mention more money..!?

    Im not really comparing the two, because I know 100% the tool is only as good as the guy using it.
    I just think that (however unfounded) Nuke or Smoke are considered ‘high end’ whereas After Effects is unfortunately not.

    Finding work and getting people to see your reel is a battle against everyone else, and that battle field is significantly smaller with Nuke or Smoke.

  • Andrew Donaldson

    December 30, 2012 at 8:45 pm

    Darby, that’s exactly what im talking about.

    As i don’t have any clients of my own and am fairly new in town, i would have to find work in a post house and there’s defo a divide in compositing / finishing systems.

    Nuke is getting more votes than Smoke at this stage tho!

    Oh, and one more thing, I don’t want to drop AE (because im sure i will always ‘think’ in AE) just look into learning something new to open up more possibilities…

  • Todd Kopriva

    December 30, 2012 at 11:06 pm

    I don’t think that “higher-end versus lower end” is the right distinction to make. It’s more a distinction of the kind of task.

    After Effects is clearly much better at animating and at creating motion graphics. Nuke is clearly better at complex procedural compositing. (I think that what’s open for debate is whether After Effects is better for simple compositing, and there I think that a case can be made that it’s easier for most people to work with for simple compositing.) You will often need both for a job, but at different points.

    Consider, for example, Iron Man’s HUD in the recent movies. For the first movie, the Orphanage did all of the motion graphics work in After Effects and then composited the result in Nuke. The applications each serve their purpose.

    I know a lot of folks who use Nuke, and they nearly all also use After Effects.

    ———————————————————————————————————
    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
    ———————————————————————————————————

  • Angelo Lorenzo

    December 31, 2012 at 2:11 am

    I would say what’s the harm in saying you know both on your resume?

    I would, however, choose Nuke over Smoke. Smoke seems to be a one-stop-shop for smaller houses which means they’re already dealing with a small team of sr. artists.

    With Nuke, you can get up to speed quickly with skills like roto and clean plate painting. This would allow you to get your foot in the door when a studio has a big project and needs artists for grunt work.

    ——————–
    Angelo Lorenzo

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