Activity › Forums › Adobe After Effects Expressions › layers looing like cloth?
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layers looing like cloth?
Posted by Luis Aguirre on March 7, 2007 at 8:42 pmI’m looking for a script that will let me make solids floolow one onother. I need to make a cover on a bed rise up in a box shape. Like a telephone was within the bed and it starts to rise and the cover starts to form around the box. Any ideas?
-Luis
Luis Aguirre replied 19 years, 5 months ago 4 Members · 5 Replies -
5 Replies
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Mike Clasby
March 7, 2007 at 9:19 pm -
Luis Aguirre
March 7, 2007 at 10:32 pmkiller…thanks for the input. We already looked into that and didn’t get the look we wanted. The spot im creating is a 3d world made in AE with planes and all that jazz. Really flat looking and stuff. So the 3d doesn’t have the look but thatnks. What im looking for is a script to help me move layers around to a master null and move like a cover rising. But of course ae style nothing real but killer looking…..sry for mispelled words….working and trying to research at the same time…tahnks again
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Filip Vandueren
March 8, 2007 at 3:35 amShould the layers deform in 3D, to show the shape of the body underneath your cloth ?
I think you need displacement mapping like with Forge Freeform.
Without an extra plugin like this, your layers will allways be “Hard”.
As Mylenium would say: do this in a 3D application, or let some 3D artist do it.For some effects you could chain a lot of rigid solids together, and program inertia (slowness) into the layers, here’s an example:
unfortunately, this renders pretty slow, because of all the calculations…
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Mylenium
March 8, 2007 at 10:55 am[Filip Vandueren] “do this in a 3D application, or let some 3D artist do it.”
*lol* spot on. In this case probably Cinema 4D’s MoGraph module would do nicely – you could create a cloner with planes/ cubes and modify them using effectors to represent your box underneath. By animating a few parameters this would give a nice illsusion of thousands of small planes “hugging” your box and forming a sheet/ cover. If you’re going for a more realistic look, you can’t possibly avoid die-hard cloth dynamics simulation.
Mylenium
[Pour Myl
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Luis Aguirre
March 14, 2007 at 4:25 pmthanks guys…..i told the director and he is having it shot so we can o some cool cut out shit. But again thanks for the input
cheers
-luis
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