-
Layered Texture – Bitmap Transparency / Stacking
so, for the life of me I cant figure out what should be an absolute basic and easy function: how to add an image texture that has transparency. im not talking about a material alpha channel. id like to be able to stack image, via the layered shader.
i have my diffuse color set. id like to add an image ontop that is mostly transparent. i’ve tried a png, a tif, and a psd. they all come in with the “transparent grid” baked in (the grid you see in PS when you have nothing). i’ve tried using a layered shader and setting 1 layer to be a layer mask. nothing is working.
is cinema unable to apply an alpha to a bitmap? certainly seems that way to me at the moment.