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  • LATLONG image for a 360 cylindrical screen

  • Raul López

    June 26, 2022 at 1:05 am

    Hi, I´m working in a project which is for a 360º cylindrical screen in a museum. I made a render with spherical Latlong projection with this aspect (image below).

    Does anyone knows how correct the distortion of this image. I need the full corrected frame, not the result of vr converter or similar. I hope you understand me. I tried with bulge, optics compensation, pins…. but the result is not good. Thank you very much.

  • Graham Quince

    June 29, 2022 at 1:03 pm

    Did you use the included Immersive tools to create this? I’m sure there’s one in there which “unconverts” spherical video.

  • Raul López

    June 29, 2022 at 10:58 pm

    Hi! Thanks for answer. I already tried every tool from Inmersive tool, but the most similar what I want is the cubemap option as output but in movement It notices the agly straight angles.

    It would be great for a six walls room but no fot a cylinder room.

    Maybe is there any way in photoshop and use it the automatical way? For pngs sequences I mean. Thanks a lot!

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