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large files, 3d comps, image buffer errors….a way to work smarter?
Hola.
Alrighty, here is the scoop. I’m currently working on a three minute continuous animation that relies on a huge 300 DPI photoshop document (dimensions of 10200X2400) for the background of the scene. I have separated 48 layers into “3d space” in an AE comp so in a parent comp the camera is able to move around the environment for closeups on certain areas of the background.
Here is a quick snippet of the project, so you have a visual along with my hopefully somewhat intuitive description.
https://www.jaqai.com/Camera2.wmvDue to the overall file size of this thing, working with the file is not easy. I have a dual xeon with two gigs of ram, and this file is bringing my PC to it’s knees. I’m also constantly fighting “Image buffer” errors (Both when working and when rendering) but I did find some suggestions about trouble shooting that aspect here.
Ultimately I’m wondering if there is a smarter way to work? At one point I changed the background source file to 150dpi thinking that if it were smaller I could just change the camera’s global zoom setting to closer, then get the camera moves done, zoom back out to the default, and re-replace the 150dpi version with the 300dpi version for final rendering. But, upon “replacing” the 300dpi version in AE with the 150, the layers ended up being scattered everywhere in the 3d comp. (I figured the “shrinking” would be relative, but there was obviously a hole in that theory.)
I have some experience with After Effect’s 3d camera, but am not an expert. Is there something I could be doing differently with the camera? (I currently have auto orientation off) Even at quarter quality it takes around 10 minutes to ram render a 15 second preview.
Any feedback/advice would be greatly appreciated!