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Kona LHi and Xbox 360 HDMI audio issue
Aaron Pulicano replied 16 years, 6 months ago 3 Members · 14 Replies
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Gary Adcock
February 5, 2010 at 6:23 pm[Aaron Pulicano] “I do not own the Xena LHi card yet (still thinking about it), so I can not tell you the available options on the Kona control panel. “
The LHi and all capture cards are essentially designed for capturing for broadcast and they are not graphics cards, as I said the default of the card is to capture as SMPTE since the Kona’s are designed to acquire and playback video content in a broadcast environment.
While your google search is interesting,those were not my findings in a test last year.
I tested for myself as I find info on the net is often less than accurate.gary adcock
Studio37
HD & Film Consultation
Post and Production Workflows for the Digitally Inclined
Chicago, ILhttps://blogs.creativecow.net/24640
https://library.creativecow.net/articles/adcock_gary/AJAIOHD.php
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Aaron Pulicano
February 6, 2010 at 8:11 pmWhat were you findings during your tests?
And what hardware did you use to determine it?Thanks
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Gary Adcock
February 7, 2010 at 6:49 pm[Aaron Pulicano] “What were you findings during your tests?
And what hardware did you use to determine it? “As I said in this post
https://forums.creativecow.net/readpost/98/875869
My tests using Leader and Tektronix scopes do not show a full range signal from WII or PS3, IMHO I doubt your Xbox is different.Look Aaron, working in full range is not something you want to do when working in video its not designed for it- in the video space working in “full range” is full of issues. The only time I work in full range content is from DPX files converted from35 Film Scans- I do not capture or work in full range content when working with video formats.
gary adcock
Studio37
HD & Film Consultation
Post and Production Workflows for the Digitally Inclined
Chicago, ILhttps://blogs.creativecow.net/24640
https://library.creativecow.net/articles/adcock_gary/AJAIOHD.php
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Aaron Pulicano
February 7, 2010 at 7:51 pmAh, sorry, forgot about your other post. Well, one would expect Wii not to output full range as it is a analog console. As for PS3/360, you need to set them to output full range before they will, as their default settings are both set to “limited” range. Again, though, I do believe their games are nativity done in full range though. But if one should capture them as such is another story I guess.
Was hoping Arthur would reply about some of the other Kona settings, but guess he hasn’t had time.
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