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KODACHROME looks in Resolve
Posted by Andrew Smith on January 7, 2014 at 1:32 amhttps://forums.creativecow.net/thread/277/8410#8450
This was the only thread here I came across and I was just wondering if anyone could expand on how best to achieve KODACHROME looks in Resolve 10?
I have a project next week (shot on RED) in which the director wants to achieve this type of look so I would really like to start building powergrades with varieties of Kodachrome looks to play with. I am open to whatever tools or methods including LUTs, Curves, Plugins, Grain, etc just would really like to try a few things out if possible.
Thanks for any advice or help.
AndrewSimon Jaquemet replied 12 years, 4 months ago 6 Members · 9 Replies -
9 Replies
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Robert Houllahan
January 7, 2014 at 4:51 amIt is basically impossible to get the look of Kodachrome with a digital camera, especially a CFA single sensor one.
That said most semi successful attempts at Kodachrom in post have been done with substantial color channel isolation. Think about how Kodachrome worked, it is three layers of B&W film and the color dyes are added in development.
Kodachrome is basically grainless and falls to black very quickly, it is also contrasty because it is a reversal stock.
There was a good node tree for a Kodachrome look a while back on the forum, it had isolated color and used soft clipping I think.
-Rob-
Robert Houllahan
Director / Colorist
Cinelab Inc.
http://www.cinelab.com2X Resolve With Titans, Wave and Element Panels. Telecine and 4K Film Data Scans 8mm,16mm,35mm film lab.
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Andrew Smith
January 7, 2014 at 6:01 pmHi Robert,
Thanks for the reply!
Can you expand on “isolated color and used soft clipping” ideas or point me to that old forum thread – i cant seem to find it? I wonder with the new RGB mixer in R10 if that changes strategies a bit, if people can chime in with creative ideas?
Thank you -
Robert Houllahan
January 8, 2014 at 3:26 pmI would search the LGG forum for Kodachrome, I think Juan posted a workflow with a node tree that looked pretty effective.
-Rob-
Robert Houllahan
Director / Colorist
Cinelab Inc.
http://www.cinelab.com2X Resolve With Titans, Wave and Element Panels. Telecine and 4K Film Data Scans 8mm,16mm,35mm film lab.
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Joseph Owens
January 8, 2014 at 3:57 pm[Robert Houllahan] “I think Juan posted a workflow with a node tree “
ARe you maybe thinking about the node tree for synthesizing Technicolor 3-strip?
Might accomplish the same general look.
jPo
“I always pass on free advice — its never of any use to me” Oscar Wilde.
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Robert Houllahan
January 8, 2014 at 5:27 pmYes I probably was, but the way Kodachrome works and the way Technicolor 3-strip works is very similar.
-Rob-
Robert Houllahan
Director / Colorist
Cinelab Inc.
http://www.cinelab.com2X Resolve With Titans, Wave and Element Panels. Telecine and 4K Film Data Scans 8mm,16mm,35mm film lab.
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Bill Ravens
January 8, 2014 at 7:04 pmNot sure what your source material is. I’m shooting CinemaDNG 2K to a O7Q from an FS700(Slog2). Applying the BMD CinemaDNG LUT is giving me a saturated picture with a definite blue balance. Looks very Kodachome 25 to my eye. Of course, it’s only a starting point, but it does point in the right direction.
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Michael Cinquin
January 9, 2014 at 12:20 ambest way to have Kodachrome look is to shoot Kodachrome.
Just kidding, the last film ever shot on Kodachrome was finished here 2 years ago (they were the last Kodachrome batch of Dwayne’s photo Parsons Kansas, the last lab that developped it until the 20th of december 2010).
Well anyway I’ll stop the shameless plug here : https://www.charbon-studio.com/home?galerie=kodachrome and there https://www.lesrenards.org/index.php?/ongoing/kodachrome, and would offer as a simple advice to have deep blue blacks, and warm highlights
good luck
Michael Cinquin
Charbon Studio, film finishing and DCP mastering
Post-production tools -
Andrew Smith
January 9, 2014 at 5:24 amThanks for the responses everyone, really appreciate the help.
Quick reminder this is for RED job. I am curious if RedLogFilm would be the best starting point and really the intricacies of node structuring and whats happening in each and why.
I actually came across the 3-strip thread on LGG and here on the Cow in my research for Kodachrome after first posting this but was not totally sure about how similar the results would be and also how in Resolve V10 things may have changed for approach and technique (i.e. using rgb splitter combiner node, plugins or any other new tools).
I guess I am just still wondering what is going on in each of the nodes and how to adjust and use these complicated node structures to dial in Kodachrome and Technicolor 3-strip looks. The screengrabs of your node structures while impressive, are also really daunting to look at without knowing what each node is doing and how I would actually grade a RED job with this and dial in adjustments as needed.
Any help further info (i.e. posting some drx’s 🙂 would be amazing!
Thank you
Andrew -
Simon Jaquemet
January 17, 2014 at 7:36 amHi
Check this out:
https://frankglencairn.wordpress.com/2014/01/15/everything-looks-better-on-kodachrome-k-tone-lut/
It’s a Kodachrome LUT. Might be a good starting point.
Cheers
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