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Kink in Dynamic Spline
I am trying to get a dynamic spline to be a fuse coming out of a charge box that is animating with a bulge. The spline end is constrained to a null that is constrained to the surface of the charge box. Things look like they should be working, but it looks like there is a mystery force putting a kink in the line.
This is the best approach I have tried yet, but I am open to other ideas if I am just going about this all wrong.
Here is a file: 8609_fusetestspline.c4d.zip
Originally I had the spline constrained directly to the box, but I could only set it to the origin which is what I thought was causing the issues. But this new solution is getting the same kink.
Thanks in advance for any insights.