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Activity Forums Adobe After Effects Keying Issues

  • Keying Issues

    Posted by Andrew Williamson on January 3, 2009 at 5:47 pm

    Hey Guys!

    Got a wee keying problem (understatement!!!). Some footage came in for an edit that was supposed to be shot on blue screen – and theres quite a lot of it. Problem is this is less vivid blue screen and more low lit grainy purple-grey sheet… I’ve been trying to get an angle on this with no joy – is it worth even trying with this? Anyone have any tips?

    I’ve been using Keylight in after effects and the footage is 1080i XDCam.

    Many Thanks,

    Andy

    Andrew Williamson replied 17 years, 4 months ago 3 Members · 5 Replies
  • 5 Replies
  • Grant Swanson

    January 4, 2009 at 12:38 am

    Hi Andrew,

    This is best dealt with by using some pre–processing.

    Basic steps to follow would go like this:

    1)Duplicate layer
    2)Remove grain
    3)Increase contrast
    4)Use Hue/Saturation to change purple to blue (may need to create a mask around the character to keep that from becoming blue)
    5)Increase saturation
    6)CREATE GARBAGE MATTES
    7)Take the key(s) from this and use it as an alpha matte for the original

    Hope this helps!

    Grant Swanson
    Visual Effects Supervisor
    Video Apex – Minneapolis, MN
    videoapex.net

  • Brendan Coots

    January 4, 2009 at 5:31 am

    “1)Duplicate layer
    2)Remove grain
    3)Increase contrast
    4)Use Hue/Saturation to change purple to blue (may need to create a mask around the character to keep that from becoming blue)
    5)Increase saturation
    6)CREATE GARBAGE MATTES
    7)Take the key(s) from this and use it as an alpha matte for the original “

    This technique wouldn’t actually work that well in keylight because it is a color difference keyer. You can push and shove the pixels all you want, but it’s the relationship between them that Keylight pays attention to. Boosting color or saturation to the entire image results in the exact same “difference” calculation.

    For this to work and deliver a clean result, you would have to create a detailed, frame-by-frame animated mask around your character to prevent the color corrections from affecting him/her. At that point, you’d have a very nice frame-by-frame rotoscope and keying wouldn’t even be necessary.

    Brendan Coots
    Splitvision Digital
    http://www.splitvisiondigital.com

  • Grant Swanson

    January 4, 2009 at 4:48 pm

    Brendan-

    The Hue/Saturation effect works like this: it takes the hue of the individual color channels and manipulates them independently from the other channels, thus you can change the relationship that pixels have with other colored pixels.

    With almost all keying there is roto work involved, but whatever you can do to separate the character from the background to begin with is worth it to save you time, and if it’s for professional work, you certainly can’t afford to take the time and/or money to create a detailed, frame-by-frame animated mask around your character.

    Grant Swanson
    Visual Effects Supervisor
    Video Apex – Minneapolis, MN
    videoapex.net

  • Brendan Coots

    January 5, 2009 at 8:04 am

    “The Hue/Saturation effect works like this: it takes the hue of the individual color channels and manipulates them independently from the other channels, thus you can change the relationship that pixels have with other colored pixels.”

    Sure, but boosting the greens in the background boosts the greens in the actor, resulting in a net “nothing” in terms of ability to pull a better key. Trust me, there is no way to color correct your way out of a keying situation.

    Brendan Coots
    Splitvision Digital
    http://www.splitvisiondigital.com

  • Andrew Williamson

    January 6, 2009 at 12:52 pm

    Many thanks for this Grant – I owe you an eBeer! I follow the reasoning behind this method and it seems to make sense to me. You’re right in that there certainly isn’t the time to Roto the whole shoot!

    I’ll update when I’ve had a chance to try this out.

    Many Thanks,

    Andy

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