[Bret Williams] “Color correction tools, even in FCP 7, often allow you to choose which direction around the color wheel Keyframes travel.”
Thats kinda the issue.
X doesn’t use a traditional color “wheel” in the basic interface.
Instead, it uses a ‘color board” metaphor. Spectrum is spread horizontally red to red with the far right side value next door to the far left values. Spectral intensity is spread out vertically with both positive and negagive control. Then you are given “range pucks” for hightlights, mids and shadow – and one large global one that affects everything. So you select your emphasis range – and slide the pucks to achieve changes.
Even without any color theory background, the average FCP-X driver can “fix” poorly color balanced scenes by eye really fast.
It’s intuitive and doesn’t take much time to figure out by trial and error.
And like most of Apples’s interface stuff, hidden behind the basic controls there are a lot of fine control if you want to get into the full system where you can stack up layering grades on top of each other.
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