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Activity Forums Maxon Cinema 4D Keyframing a camera move.

  • Keyframing a camera move.

    Posted by Fabio De la rocha on February 5, 2009 at 3:08 pm

    Hello,

    I’m a complete novice with C4D, this is my first project and I’m at that awful stage you find yourself when you pick up a brand new bit of software where nothing seems intuitive and even after watching endless nline tutorials you still find yourself asking really dumb questions. So….

    I’m trying to animate a camera. I’ve created a new one (“Target Camera”) and I can move it about fine. I have it selected and then put a keyframe in frame 0 while the cam is in it’s start position. I then add another keyframe at frame 125 and, ensuring it’s selected, I move the camera toward my object a bit. I’ve got the timeline window open to ensure my keyframes are present. However when I scrub or play through the timeline between the two keyframes nothing happens, the camera just remains where I put it last.

    Any clues would be gratefully received.

    Fab.

    ……………………………….

    Dell Precision T3400/Core2duo 2.66GHz/4GB/Nvidia Quadro FX 1700 Running Avid Media Composer 3.0

    Dell Precision M90 Core2duo 2.33GHz/4GB/Nvidia Quadro FX 2500M Running Avid Media Composer 3.0

    Travis Carlisle replied 11 years, 3 months ago 5 Members · 5 Replies
  • 5 Replies
  • Randy Johnson

    February 5, 2009 at 3:41 pm

    Place camera
    Key frame
    Move camera
    Keyframe

    Gotta start somewhere…
    /Randy

  • Fabio De la rocha

    February 5, 2009 at 4:39 pm

    Yup, that’s what I was doing. However selecting “Autokeying” seemed o fix the problem!

    ……………………………….

    Dell Precision T3400/Core2duo 2.66GHz/4GB/Nvidia Quadro FX 1700 Running Avid Media Composer 3.0

    Dell Precision M90 Core2duo 2.33GHz/4GB/Nvidia Quadro FX 2500M Running Avid Media Composer 3.0

  • Josh Mackey

    April 12, 2012 at 10:38 pm

    I understand the process of keyframing very well being an AE pro… However C4D I’m still learning… I’m working on a new camera move and lighting effects in my current project. My Question is once you set a keyframe in C4D how can you change it and have that keyframe accept the new changes without deleting it and starting over?

  • Brian Jones

    April 13, 2012 at 2:33 am

    if you are working in the F-Curve display you can move the keyframes to change values if you are working in the timeline you can move the keyframes in time and when selected you can change the value in the Attribute Manager (bottom right) – that’s true in with f-curves too in addition to being able to graphically move the points.

  • Travis Carlisle

    February 8, 2015 at 8:26 pm

    So, I’m trying to keyframe the camera but it messes up. I have one keyframe with the camera up in the air looking down at h: 403.8 p: -40.6 b: 0 and I’m trying to keyframe it on the opposite side, closer to the ground, and h: 471.3 p: -7.6 b: 0 but when I hit the keyframe, it brings it back to the original position of the first keyframe, but changes the angle to h: 465.3 p: -18.4 b: 0, why does it do that, and how can I fix it?

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