Activity › Forums › Apple Final Cut Pro › Keyframed movements continue after keyframes end
-
Keyframed movements continue after keyframes end
Nikolas Bäurle replied 13 years, 3 months ago 6 Members · 13 Replies
-
Michael Spikes
May 7, 2013 at 3:09 pmHere’s a better explanation of my initial issue, along with screenshots. I decided to add it because I’m still having the same issue on this last movement.
1. Here’s the initial image before changing anything. I have one track of video (speaker), and two pictures that will composited on top. I want to keyframe a movement of the speaker’s video getting smaller, along with moving to the left to make room for the images. To do so, I set my playhead at the first frame of the split clip at 21:41:00, and set my first keyframe.
2. I move ahead to 21:42:04 to set the end of the movement. I use the numbers method by double clicking on the X value positioning under transform in the inspector. I type in the numbers and hit enter. The next keyframes are set.
3. Everything’s fine… As the pictures transition out, I want the video of the speaker to scale back to 100%, and the position to go back to 0,0. To make sure that the image dosen’t start moving until the beginning of the still image out transition, I move the playhead to 22:41:08 (the beginning of the first out transition), and set new keyframes by clicking on the keyframe “diamonds” next to position and scale under transform in the inspector
BUT WAIT–what’s that?? All of a sudden, a rogue keyframe comes in that has the image go completely OFF SCREEN, although I didn’t set it to do that.
Here’s another picture of viewer window zoomed out to show the rogue movement.
That’s my issue. I’ve gotten over this by adding cuts between the keyframes and just turning it off–but I shouldn’t have to do that, should I?
-
Michael Spikes
May 7, 2013 at 3:32 pmMark,
I finally watched your entire video. You’re totally right–it’s another (although dumb as all get out) work around to this problem and a number of other issues with keyframing. This seriously seems like a bug.
Be ready to post it about 1,000 more times until this gets worked out.
Thanks!
-
Nikolas Bäurle
May 7, 2013 at 7:46 pmYour keyframe are bezier, trust me this one. No need whatsoever to use any workarounds. I deal with FCPX every day. I tutored one of our editors at Promiflash.tv and the problems we’ve had animating stills was pretty much exactly like yours.
I’ve gotten used to it, I agree it’s not perfect but not nearly as bad as people make it out to be. It’s not at the level of Motion or AFX, but compared to Avid or Legacy it’s much better, in my opinion. And there’s some cool stuff you can do with keyframes and compound clips in combination with transitions, sometimes workarounds can produce very interesting result.
I’m aware that for high level Keyframing FCPX or Avid or Premiere don’t really cut it. Most people I know working FX or design use AfterFX.
I would recommend using the inspector for keyframes, your animations are very basic, using the inspector makes linear keyframes by default.
“Always look on the bright side of life” – Monty Python
Reply to this Discussion! Login or Sign Up



