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key framing material properties (solid to liquid)
OK, here’s my problem. I need create a “working” paintball in C4D. I think going with thinking particles is the way to go, but I’m not sure exactly how to do it. I’ll be firing the paintball from a cannon, but then i need it to “splat” upon impacting a target. Any help would be greatly appreciated. I’ve looked all over for a tutorial that would cover this but haven’t had any luck.
Thanks Cows!!!!
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