Hi Guys,
I’ve also been having this problem, but it’s slightly different so I solve it with nulls.
Aharon’s 2 tutorials cover moving and pausing then moving again, and 3 keyframes in a straight path, but not what to do when you have three keyframes in a curvy path. You can’t use the hold keyframe solution because you don’t want a pause, but you also can’t use the linear solution because your path is not a straight line (changing to linear is really a cheat that you don’t notice because of the straight line of motion.
But what if you want to move a layer along a semi-circle? you have a keyframe at the beginning, one at the apex of the curve, and one at the end, and change all to easy ease so the moving object moves in two “steps”. but it boomerangs around the middle point.
The only way i have been able to solve this is by a series of parented nulls, one for x, y, and z each.
AE needs another type of motion interpolation in addition to bezier and auto-bezier: something that will ease between keyframes with no tangent handles on the outside of the curve, if that makes sense. having to manually remove half the tangent handles (so each point only has one handle instead of two) manually is too irritating.
also, what about a timeline option that could be switched on or off to animate position channels individally without the use of nulls? turn the option off and all channels are “ganged” together and setting a keyframe on one sets keyframes on all. switch the option on and you have 3 channels of motion with no need for nulls.