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Activity Forums Adobe After Effects keep distance between POI and camera pos?

  • keep distance between POI and camera pos?

    Posted by Peter B-b on November 9, 2008 at 2:33 am

    Hello my problem is quite simple, and I’m thinking of coming up with a mathematical calculation to solve it but there must be a simpler way.

    For simplicity’s sake I will be talking about my problem in 2D because it’s the same concept. My problem, basically, that I want to “lock” the distance between the camera and the POI. The trouble is that when I want the camera to behave like this (ignore dots):

    .........stop keyframe
    ...........*
    .............\
    ..............\ <---- Camera path
    .....POI......|
    ............./
    ....*..-..-/
    start keyframe

    Which is circular around the POI, when in reality it does this:

    .........stop keyframe
    .........../
    ........../
    ........./
    .....POI/
    ......./
    ....../
    start keyframe

    The key difference between the two is that in the second, the distance between the POI and the camera changes. I need that to be locked.

    I tried putting multiple keyframes to "help" it, but the motion was too jaggety... unless I was doing the wrong easing...

    Anyways can anyone help me with this... I'm tired and desperate!! Thanks 🙂

    Jerry Witt replied 17 years, 5 months ago 5 Members · 5 Replies
  • 5 Replies
  • Avrohom Kohn

    November 9, 2008 at 6:31 am

    why don’t you view from the ‘top’ view, and adjust the handles of the motion path (visually keeping the same distance)?

  • Jan Sherlink

    November 9, 2008 at 2:30 pm

    Create a null where your POI should be,
    make your null and POI the same coördinates,
    parent the camera to the null,
    and rotate the null to have a nice circular motion around an object.

    hope that helps

    cya,

    Jan

  • Peter B-b

    November 9, 2008 at 4:47 pm

    Thanks guys they’re both good ideas

    Avrohom: i’ll give it a shot, but i still have a feeling it will be a bit jerky.

    Jan: I think this makes the most sense for what I’m doing but the thing is I need the camera to do other things after that, and I don’t think it’s possible to “de-parent” at a certain point. I’ll look into it definately though

    Thank you!

  • Simon Bonner

    November 9, 2008 at 8:30 pm

    You can’t de-parent, but you can split your camera into two layers (ctrl+shift+d) at the point where you no longer want it to be parented. Unparent the second layer.

    Simon Bonner

    youtube.com/simonsaysfx

  • Jerry Witt

    November 10, 2008 at 6:28 am

    Yes, or you could just stop using the null and then animate the camera itself. You can also use a chain of multiple nulls. Any of these ideas is easier than trying to do it mathematically, IMHO.

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