Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Junky looking horizon line (2014 Edition)

  • Junky looking horizon line (2014 Edition)

    Posted by Jiggy Gaton on June 22, 2014 at 10:58 am

    Hi there, I am resurrecting a rendering farm/system from a few years ago using:

    • Cinema 4D R13
    • Net Renderer R13
    • Vue Xstream R10
    • Interposer Pro V1.99
    • XFrog 5.02

    And all is working well in Mavericks/Yosemite BUT for the junky horizon line, where a procedural terrian or brushed-on object meets the horizon, i get these white pixels:

    Any ideas? I’ve messed with the render settings to no end, but not sure how to troubleshoot this. All looks grand in picture render (if one can wait for it) and in area render I see no anomalies either, just when Net Rendered. thx, jigs
    Also, Planets from VUE also leave an anomaly (block in sky) but not too worried about that right now 🙂

    Phoenix Studios Nepal: A small A/V Production House in Kathmandu.

    Jiggy Gaton replied 11 years, 10 months ago 1 Member · 1 Reply
  • 1 Reply
  • Jiggy Gaton

    June 23, 2014 at 2:22 am

    Never mind SOLVED . Junky white line is caused by adding the c4d render settings straight or separate alpha, and then only appears in PS output. Shifting the camera lens around fixed the sky anomaly (not related to planets).

    Phoenix Studios Nepal: A small A/V Production House in Kathmandu.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy