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Joint rig, part of mesh stuck
Hi!
I’m in the works of rigging a “trunk” robot arm, but I’m having this issue when rigging the inital form for it.
Part of the mesh is stuck somehow, as if outside the skinobject, I’ve tried with a tube and a box and as you can see in the picture the result for all of them are pretty much the same, anyone got a clue as to why? 😛
10730_arm.c4d.zip
Cheers!
Albin