Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects Jitter on certain layers

  • Nick Vaka

    March 15, 2019 at 6:06 pm

    Tried going a bit slower and way faster. It’s still got that little judder. Good thought though, thank you.

    Nick Vaka
    Motion Graphics & Animation
    https://www.nickvaka.com

  • Nick Vaka

    March 15, 2019 at 6:07 pm

    I just cranked it to 360º and it’s still doing it, but it’s less noticeable with the additional blur. Maybe that’s the ticket?

    Nick Vaka
    Motion Graphics & Animation
    https://www.nickvaka.com

  • Steve Bentley

    March 15, 2019 at 9:19 pm

    There isn’t a frame rate difference between nested comps is there? Like 29.97 in the outer master comp and maybe 30 in the inner? Or footage at a diff frame rate from the comp?

  • Kevin Camin

    March 18, 2019 at 2:32 am

    Up your frame rate to 60 and it will go away. The question is if the deliverable will playback at 60 on whatever platform that is. Motion blur can definitely help but I have a feeling it works counter to what the goal is: to have things be clear and somewhat sharp.

    I’ve come across this issue so many times where clients want text or images to scroll across the screen but be legible and non-seizure inducing at the same time. Thing gotta crawl really slow or have a high frame rate to smooth things out. Even with live action the same problem persists. I was the VFX person on a shoot where cats rode skateboards through the frame. It was important that things be sharp so you can make out the product. We ran into the same issue at 24 or 30 fps, and it went away at 60, but the end platform dropped the frame rate to 30. Ho hum. Our best practice now is to avoid these executions and either have the moving thing stop in the middle of the frame then exit or move slower.

    Best regards,

    Kevin Camin

  • Nick Vaka

    March 18, 2019 at 3:36 pm

    That is the one thing I have yet to try. I’ve made sure everything is now 59.94 FPS and it’s cookin’. I’ll let you know what it does.

    Thanks!

    Nick

    Nick Vaka
    Motion Graphics & Animation
    https://www.nickvaka.com

  • Nick Vaka

    March 18, 2019 at 4:44 pm

    Well shoot! That seems to have fixed the issue. It’s going to take forever to render, but this fixes the problem. Now I just need to ensure we can play back at 59.94.

    Thank you!

    https://youtu.be/SYT2xUCW3vE

    Nick Vaka
    Motion Graphics & Animation
    https://www.nickvaka.com

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

  • Steve Bentley

    March 18, 2019 at 5:13 pm

    Depending on the problem you can pull the final render back into AE and render out at 29.97 to match your playback specs.

  • Kevin Camin

    March 18, 2019 at 5:13 pm

    You’re welcome. Hope you can do HFR playback.

    Best regards,

    Kevin Camin

  • Max Haller

    March 21, 2019 at 5:46 pm

    Im not seeing anything odd in the video I don’t see anything jittering or aliasing problems.

  • Scott Thomas

    March 22, 2019 at 4:46 am

    It’s a temporal issue not a spacial one.

    It used to be (back-in-the-day) with electronic character generators, you had preset speeds you could roll text at to avoid judder or stroboscopic artifacts. It’s the same phenomenon that makes wheels look like they are going backwards when shot at certain frame rates, with the wheels spinning at a certain speed with the shutter at a certain angle. It’s all about aliasing and sampling errors.

Page 2 of 2

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy