[Mike Stadnyckyj] “I tried importing a dpx sequence into AE CS4 and got an error stating “the chosen file cannot be read as Cineon FIDO or SMPTE DPX”. I thought this was odd so I tried it in AE CS5.5 and had no issues at all. The only problem is all my favoured plugins are installed in CS4 so I prefer using that over CS5.5. Does anybody know why CS4 is giving me this message?”
Bizarre. I don’t know why you’re getting that message, but if you can’t solve it, I’d suggest you could work around the issue by using CS5.5 to import the DPX sequence and render it out untouched to another format.
[Mike Stadnyckyj] “My second question is in regard to the bits per channel. What is the proper course of action when dealing with the 10 bpc dpx files in After Effects, which only allows me to work in 8,16 or 32 bits?”
Don’t work in 8 bpc to avoid truncation. AE will dither down higher bit depths as necessary.
There’s a big difference between 16 bpc and 32 bpc (floating point) calculations. Floating point calculations will not clip, so you can have lighter-than-white or darker-than-black results. This particularly affects blurs, glows, and blend modes, but it also more subtly affects the interaction among stacked effects, because you can push and pull the image practically indefinitely.
See Color depth and high dynamic range color [link] for more.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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