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Issue with axis on a baked mograph cache cloner
Ok so basically I have a cloner object with just 1 clone, so Im able to use it as a rigid body within a barrel (colider). The clone gets jumbled around when I spin the barrel. I then baked the mograph cache, and animated this clone coming out of the barrel by just animating the Cloner objects position and rotation.
Now what i’d like to do is have that cloner object and another polygon object rotate together with the rotation occuring in the middle of the cloner. If I put the cloner and the other polygon in a null that has its axis at the center of the world, I can rotate, but obviously around the center of the world. If I move the axis of that null, it moves the cloner object as well as the axis?
Is there a way to get around this? I’m not sure why it moves the cloner as well? Something to do with baked cache maybe?
Heres the project file 3988_barrel2.c4d.zip