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  • issue with 3d layers

    Posted by Seth Melnick on January 15, 2010 at 5:12 pm

    i have some nest 3d layers and at the highest level I have a camera move – MOST of the frames look correct but some of the frames seems to have glitches. I will try to explain

    the lower comp has a bunch of buildings that are built of 4 sided photos put together like a box. the higher comp has that grid of building in it along with lots of other stuff. Then the camera moves through the building grid. Some frames it appears that parts of a couple of buildings move off of where they should be or like a couple of sides are two small. Then a frame or two later its corrects again.

    Any ideas what to look for?

    Seth Melnick replied 16 years, 3 months ago 2 Members · 4 Replies
  • 4 Replies
  • Seth Melnick

    January 15, 2010 at 6:20 pm

    thanks for the reply – here is what I have

    I have an image of a side of a building in a precomp – which is 2d

    then I take 4 of those and a roof in another pre comp to make a building – this is 3d and all layers are 3d. (I actually have 6 different versions of this for different buildings)

    then I have another pre comp with a grid of the 3d buildings – all layers are 3d

    then I have the final comp which has the grid above as well as ground layers (with caustics) – a lot of lights – particular lux (for volumetric lighting)- some video clips placed within the grid

    the only 2d layers that I have in the final comp are – a wave map (which isnt visible but used for the caustics) – the particular lux and particular partical effects – tried turning those off to see if that made a difference and it didnt.

    if there is anymore info you could use to help id happily give it. thanks again

  • Erik Waluska

    January 15, 2010 at 11:10 pm

    That kinda sounds like an image cache thing if it’s only happening for a few frames here and there.
    The first thing I do when I start getting glitchy things happening is go to Edit>Purge all. That fixes a lot of problems. If that doesn’t do it then quit and restart AE.
    If it’s still not working then go to the place in the timeline where you are having problems and see if there is something going on in that spot like is that the point where a layer begins or are there keyframes on some layer in that spot?
    As Dave mentioned, if you have ANY 2D layers mixed in with 3D layers it can screw things up because 2D layers break the 3D render stack. By that I mean that 3D layers that are separated by a 2D layer are no longer in the same 3D space. It doesn’t matter if the 2D layers are just a wave map or if their visibility is turned on or off. They will still break the 3D render stack. So if you have ANY layers that are not 3D they need to be either above or below all of the 3D layers in the timeline and not mixed in with them.

  • Seth Melnick

    January 16, 2010 at 5:07 am

    I tried everthing here

    i separated the 2d layers – then i copied the main comp and removed everything except the grid and camera – I made sure the collapse transformation was on at all level (each pre comp also) – I emptied the cache – and it still glitchs on certain frames – and its a few in a row

    interesting if i keyframe the camera position on the problem frames and copy it to a good frame just before – it looks like the bad frame – so its something about the camera position i think

    any other ideas?

  • Seth Melnick

    January 22, 2010 at 2:27 am

    I tried everthing here

    i separated the 2d layers – then i copied the main comp and removed everything except the grid and camera – I made sure the collapse transformation was on at all level (each pre comp also) – I emptied the cache – and it still glitchs on certain frames – and its a few in a row

    interesting if i keyframe the camera position on the problem frames and copy it to a good frame just before – it looks like the bad frame – so its something about the camera position i think

    any other ideas?

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