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Is this a usable animation method?
As a new Ae user intending to produce animation similar to the “Adult Swim” style, I’m trying to learn that aspect of Ae quickly. The main issue for me is the cycling of unique frames. Ideally, having Photoshop files that contain a nearly “full kit”
of phonemes.While trying a few tests, I noticed that it is possible to bring in a multi-layer Ps file, and shift a layer’s opacity from 0% to 100% and back to 0 in 3 consecutive frames. But is it a sound practice?
For an example, say the image is a head with no mouth on one layer, and 20 different mouths, each on it’s own layer and placed where the mouth would be on the head layer. Would it be possible to get a properly animated lip sync by switching on the opacity on only one mouth per frame?
Just because something seems to work doesn’t mean it’s the right way to do it, and this seems like it might be taxing on the computer. I still haven’t fully wrapped my head around the time-remapping approach used in the tutorial available here, but I instantly understand how to use the setup I described above.
The goal is to build a library of character assets to animate with. This would be the elements for the head, with the basic mouthless head (with perhaps an alternate, full “rest position” head for simpler movements), and all the mouths needed to lip sync with, and a series of 2 or 3 eye layers for blinks. Having all this built into a single file would certainly be convenient.
Anyone have any thoughts on this? Is this a ridiculous way to go about it?