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Is this a bug? Normal quality looks better than Best
I’ve just come up against an “interesting” new issue in a 3D project. I’ve got two sets in 3D space with the camera flying from one to the other and then moving around the second set. For some reason, one section of the second set looks terrible in Best quality but fine in Normal.
Here it is in Best:

And here in Normal:
This difference applies in the View mode while working, and also in the exported file, assuming export quality is set to Best. I’ve tried trashing the prefs (it’s never worked before but I’m always hopeful!) and pasting all the groups into a new project, but no change.
The images you’re seeing (the stick men and the hearts) are vectors, but fortunately the originals were way bigger than my project size, so even though they’ve got Fixed Resolution switched off, I don’t need to be in Best mode to see them with clean edges.
Is this some kind of expected behaviour under certain circumstances, or is it just a bug?
