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Is there such a thing as “child materials”?
Hi all:
I have an animation where several objects that have the same material appear gradually out of thin air. I achieve this effect by adding an alpha channel to their material, putting in it a gradient and animating that gradient from black to white.
Now, my problem is that the different objects will appear on different moments, which means that I’ll have to duplicate their materials and move each of their keyframes manually to its proper place; in other words, I’ll end up having a lot of identical materials, different only in their animation timing. And of course, if I later need to change the look of the material, I’ll have to make the same change in all of them.
Is there a way to make this workflow easier? I was thinking of something like “child materials”, where one can change a parameter in a “master” material and have that change cascade to all its childs. Is there such a thing in C4D? Or if not, is there some other alternative that would make things easier?