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is there a way to stop objects from interpenetrating in a cloner animation, but not throw the individual element off on collision?
i have a cloner object and its animated by a shader effector (a simple animation of movement in a single axis – by a noise shader) everything is how its expected but the cloner elements are inter penetrating which i want to avoid. and keep the original animation to continue.
i was trying with dynamics, with no gravity in the scene setting. it throws off the elements from the original animation.
thanks in advance
m.