Activity › Forums › Adobe After Effects › Is my font supposed to be this blurry?
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Is my font supposed to be this blurry?
Posted by Jerry Smith on July 3, 2015 at 8:52 amI have some 90 point Century Gothic text. It is sorta like Helvetica. And I noticed that even the horizontal and vertical lines make use of two shades of grey on two lines of pixels as we transition from the black character to the white background. I thought this was the vector age. Why is that? One shade of grey is to be expected because of fractions of pixels. But why two?
Thanks in advance
Robert Headrick replied 5 years, 10 months ago 9 Members · 18 Replies -
18 Replies
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Jerry Smith
July 3, 2015 at 12:05 pmOK, I see that this is due to turning on 3d. But why should that make the text blurry? Is there any way I can clean this up?
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Derek Boettcher
July 3, 2015 at 1:47 pmDo you have a camera in the comp? Check to see if your text is in focus. Also, check to see if the continuously rasterizr layer option is available, and if it is, check it. You could also right click the text and turn it into shape layers or masks for further control.
Best,
Derek Boettcher
Creative Management
BTH Media Group
https://bthmedia.com -
Jerry Smith
July 3, 2015 at 2:09 pmThis happens with the camera off and with rasterize/collapse on.
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Derek Boettcher
July 3, 2015 at 2:15 pmCheck to make sure you are viewing it at max quality and not quarter or half. If it isn’t that send me a few screen shots.
Best,
Derek Boettcher
Creative Management
BTH Media Group
https://bthmedia.com -
Jerry Smith
July 3, 2015 at 2:32 pm -
John Cuevas
July 3, 2015 at 3:45 pmWhich render engine are you using (Ray Trace or Classic), press cntl+k and switch to the advance tab. If it’s classic, please post a screen grab of your timeline and comp please.
Johnny Cuevas, Editor
ThinkCK“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb. -
Jerry Smith
July 3, 2015 at 4:26 pmI had been so busy with other issues that I failed to give much thought to text. Now I realize that neither the camera nor the z value are relevant. Almost all my text is a bit blurry.
I am using Classic. I tried Ray Trace briefly, but to no avail. Adobe explains that Ray Trace doesn’t help with text.
How can I see how blurry the render is? I can get a .mov, but I can’t seem to zoom in with the default mac viewer to see what is going on.
I’m thinking that either this is a well known unfortunate fact about 3d text OR it is some simple setting OR it will look better when rendered.
(I’m pretty clueless about rendering. Despite about 200 hours of AE, I’ve only rendered about 10 things.)
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John Cuevas
July 3, 2015 at 4:30 pmJerry, when you are saying the text is blurry, are you zooming in to see it? And I mean, magnifying the comp window to 800% or 1600%, because if that’s the case the text, everything will become blurry.
Set your comp viewer to 100%, then either use a camera or select your text layer, press “s” and scale up the text. You will see it’s not blurry at all.
Johnny Cuevas, Editor
ThinkCK“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb. -
Jerry Smith
July 3, 2015 at 5:02 pmThanks John for your patient. And yes, scaling up the text makes me want to believe everything is going to be fine. Buttt, I have worked very hard to make all my edges razor sharp, except for a few that are allowed to have a one pixel transition from black to white. I’ve spent most of the last two weeks zoomed in to the MAX. And now I see text that has a two pixel transition and I am not happy about that. Not happy at all. Furthemore, it definitely goes away when I turn off 3d. Moreover, even in 3d, depending on position, scale, etc, sometimes it goes away.
I’m just confused about something. This is the vector age we are living in. And I assume text is vector based. So, if somebody draws some straight text, like “I” or “T” or “L” then I have assumed that there will be no more than a one pixel transition. And even if we put it in 3d, as long as it is parallel or perpendicular to the earth, then again also there will be no more than a one pixel transition.
Am I wrong about that??
If not, then there must be something wrong with some setting. I am assuming that my RAM preview tells me exactly what my rendered version will contain in terms of sharpness.
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Jerry Smith
July 3, 2015 at 11:29 pmIt seems to be a very general problem. I’m surprised that there isn’t more discussion of it online. So, if you take a solid layer. Then put some 70pt text. Then zoom in to the pixel level. You will see one pixel transition from text to non-text. But if you make the text 3d, then you will see two pixel transitions from text. Why??
And while it is not that easy for me to zoom in on a rendered .mov, and the pixels don’t show up the same way, I can still see the traces of those two pixel transitions.
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