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Is it possible for Trapcode’s Particular to interact with another instance of itself?
Basically, I’ve got two particle systems. I want one type of particle to be gradually replaced by another particle.
Great, I thought, all I have to do is set a keyframe at 4 seconds for 50 particles per second, and another one at 30 seconds for 0 particles per second, and then vice versa on my other emitter.
While this does a great job of slowly swapping out the particles, whichever particular layer is on top seems to obscure the particular layer on bottom…
So I’ve got some particles that are obviously off in the distance being shown through particles that are an inch away from the camera.
Is there a workaround?Robert Storm