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Is FCPX the Othello of NLEs?
I’m not talking about Shakespeare’s tragic Moor, but rather the Othello board game, who’s slogan was “Minutes to learn, a lifetime to master,” or something to that effect. I mention this because I have finally been digging a bit deeper into FCPX in preparation for my re-certification exam as a trainer.
Though I’ve been a bit of a hater, there are some features that I really like about the new Final Cut, IF they were options, rather than replacements. For example, the connected clip idea is great, as long as you are not FORCED to use them in all instances. Sometimes editors want b-roll to float.
What I find most frustrating overall, however, is that the design of the workflow seems to be quite short-sighted. I think that FCPX has enough impressive features to get people interested, and to get many people (both experienced and beginners) to get up-and-running quickly. The problems occur, however, when you extrapolate to the realm of the power-user.
No matter what your level is coming in, I think it’s fair to assume that most users would like FCPX to be an application you could become prolific with. Ideally, we’d all like to have dozens of clients or projects to work on. And no matter how you look at it, FCPX is not designed for that.
The mere fact that ALL of your events, projects, and clips are present and available at all times (whether you like it or not), is concerning. What’s even more concerning is that Apple does not view this as a limitation, but as an advantage. If this was just an option, which you could turn on and off, it would be great. But it’s absurd to force this short-sighted workflow on all users, at all times.
This may not seem like a problem for your first 5 to 10 projects, but what happens a year or two in, when you hopefully have 100 projects or more. That’s awfully messy, and likely to cause significant slowdown. Expecting the editor to create a convoluted system of keywords and meta-data is not a viable solution, and would clearly create WAY more busy-work than a more traditional project structure.
I use this as just one example of what I consider to be a philosophical flaw in the FCPX design, which is unlikely to ever change. Apple seems to prefer it this way, treating everything like it’s iTunes.
This is why I wonder whether they are many who are FCPX users now, who will eventually lose interest AFTER they become more familiar with it. Will they jump ship once they realize FCPX’s potentially frustrating limitations? Since these limitations have nothing to do with XML or multi-cam editing, are these concerns even on Apple’s radar? I’m guessing no.
I think the danger is that Apple has created a program that is fairly easy to jump right into, but does not have much “long-term relationship” potential.
Professor, Producer, Editor
and former Apple Employee